A downloadable game for Windows

➺ Greetings, Hunter.

This is the first prototype of Big Hunt, a pretty-hardcore roguelite-to-be action game, inpired by The Binding of Isaac & Noita.

Your aim is to achieve a series of levels by turning to dust every single monster you will encounter with your bow'n arrow. 

Study your foes to spot and exploit their weaknesses.

The prototype focuses on its core action gameplay mechanics.


Come and join the adventure on our discord : https://discord.gg/JD3f3CtjgA


⤛ Game controls

  • Move : Q D or ⭠ ⭢
  • Jump : Z or ⭡ or spacebar
  • Shoot : hold left mouse click to draw the bow, and release to shoot to the mouse cursor's direction.
  • Wall Jump : you can do wall jumps by pressing jump when you're gliding against a wall.


⤛ A quick description of the UI ⤜

Level Selection menu

  1. Your current health state.
  2. Your score.
  3. The Starpath : 
    1.  starting from the left, the goal is to end the run by reaching the far right of the constellation. 
    2. to begin a level, click on an empty highlighted star.
  4. Status effects bars.
  5. Click to reset your progression along generating a new starpath.


Farewell, for now, enjoy your hunt.



Updated 11 days ago
StatusPrototype
PlatformsWindows
Rating
Rated 5.0 out of 5 stars
(6 total ratings)
AuthorSaltitude
GenreAction, Platformer
Made withUnity
Tags2D, Archery, Difficult, Physics, Pixel Art, Procedural Generation, Roguelite, Singleplayer
Average sessionAbout a half-hour
LanguagesEnglish, French
InputsKeyboard, Mouse
LinksCommunity

Download

Download
Big_Hunt_Prototype_2.2.0_240424_itchio.zip 43 MB

Comments

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I finally got a 14 point path but I was so tired I clicked 'new path' halfway through instead of next level >.<  ARRRRGHH

(+1)

The sense of control was very good and it was fun to play.
It was easy to play with easy to understand the general types of worms, feather bugs that explode when attacked, turret species, etc. The size and attributes of each worm are different, but the behavior pattern itself is the same, so even if it is the first time encountering a worm species, you can roughly predict its behavior, so it was easy to play because there are fewer first-time kills.
Personally, I like the overwhelming impact of the lizards' attacks, and the puzzle-like scene where the method of clearing the game becomes more puzzle-like as the number of worms increases, nya~!


hi tsuneko, many many thanks for your feedback.
We loved watching your playthrough and are so happy that you've enjoyed yourself!! 
You've really captured the spirit of what we're trying to create with Big Hunt, and it motivates us when we see people embrace all  subtleties we've implemented like you do. Are we heading to the right direction? We'll see.. :) 

New patch out soon, we have a padawan-japanese speaker in our team so it would be a pleasure to chat whenever, link to our discord is just above!! seeya!

(+1)

Finally got a 13 point run:I've gotten 12 points hitless, but those darn worms still get me sometimes.  I think 14 or even 15 may be possible, but the grinding required to get a seed would be pretty intense-- this only has 1 blue level and double purple is super rare. I know you *can* get 0 blue, but when that happens its usually a 12 point run (either 4 yellow 1 purple or 3 yellow 2 red) or an 11 pointer. Double purple and no blues isn't something I've ever seen.

I got 10 points, but what do I do once I reach the end?

(+1)

Hi there! Thanks for playing!! 
So for the moment, points are just a mean to indicate scoring in this version of the prototype. In a few upcoming patches, we'll implement a first set of skills and objects that you will be able to purchase during your run with this resource to enhance your playstyle :)
If you'd like to follow the production from a little closer and get updated with new features, you can join our discord linked above! 

Eventually got an 11 point run.  When you update, I hope you make it easier to filter through all the starmaps whose max scores are low when you're looking for higher max-score paths.

(+1)

Very fun and punishing, reminds me a lot of Rain World, very intriguing, lovely!
The only "issue" I can cite; is just that some enemies are a bit hard to deal with (for eg, two of the green worms are basically impossible).

(+1)

There's a purple level with three green worms; it's very difficult but the fact their health is quite limited helps a lot. Water cures poisoning as well I think, not sure why.

(+1)

Hahaha thanks for your feedback!!
Agreed, these damn worms..  we're currently working on balancing + pacing the runs, and also trying out fun (and unfair) stuff to get cool new ideas.

Next patch will be coming fairly soon with longer runs, new enemies, a little bit of polish overall with better quality of life, feedbacks, along other experimental things. Feel free to join our discord if you want to chat with us about the game, it would be a pleasure for us!! :)

(+4)

This game is so creative and fun !!!!

Can't wait for future updates